


Most of the lighting in the game was rendered directly into the texture map. The coders had to create a custom tool to map textures and status attributes onto the models. The modelling was done on Silicon Graphics machines while the textures were made in Photoshop on Mac. It was difficult for them to get to grips with the shift from 2D to 3D games and a lot of the work had to be done from scratch. Probe wanted to tell a different story as everybody knew what happened in the films so they felt there was no mystery left.Īlien Trilogy was the first 3D and first Playstation title Probe had ever worked on at that point. In the game, she was already a member of the Marines. The main character was Ellen Ripley but it didn’t retell her origins on the Nostromo. Alien Trilogy deviated a lot from the films’ canon. Probe looked at a few arcade classics to get the basics of the game nailed down and then used the films’ plotlines to create gameplay sections. While developing Alien Trilogy, Probe were also working on another 20th Century Fox license – Die Hard Trilogy. DevelopmentĪlien Trilogy was developed by Probe Entertainment who previously developed Alien 3 across lots of platforms that was released in 1993. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are – but only if they are moving. Hidden areas may be uncovered by using explosives like grenades and seismic charges. Ammunition, health upgrades and other useful items are scattered throughout the levels. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. These include killing a certain number of enemies, finding items or activating switches.

In every mission, certain goals must be accomplished to continue.

Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien).Įach section consists of about 10 missions. It was originally released for Playstation in early 1996 and ported to the Saturn and PC later in the year. Sega Saturn: NA: August 8, 1996, JP: August 30, 1996, EU: September 4, 1996Īlien Trilogy is a first-person shooter based on the first three Alien movies.
